local L0_1, L1_1, L2_1, L3_1, L4_1
main_id = 11043
L0_1 = {}
L1_1 = 1104301
L2_1 = 1104302
L3_1 = 1104303
L4_1 = 1104305
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1104301"] = L1_1
L1_1 = {}
L0_1["1104302"] = L1_1
L1_1 = {}
L0_1["1104303"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11043Albedo1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 158701
L4_1.alias = "Npc158701"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11042DMWS1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1104301"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 158701
L3_1.alias = "Npc158701"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11042DMWS1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 2
L4_1 = {}
L4_1.id = 1018
L4_1.alias = "Npc1018"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11043Albedo2"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 71700097
L3_1.alias = "Gadget71700097"
L3_1.pos = "Q11043Albedo2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q11043Avatar1"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["1104302"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 158701
L3_1.alias = "Npc158701"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11042DMWS1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 2
L4_1 = {}
L4_1.id = 1018
L4_1.alias = "Npc1018"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11043Albedo2"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 1
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1104305"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11043Albedo2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 158701
L4_1.alias = "Npc158701"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11042DMWS1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1104303"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11043Albedo1"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 158701
L4_1.alias = "Npc158701"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11042DMWS1"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1104304"] = L1_1
quest_data = L0_1
